Early Alpha · Solo Developed

Aircraft Tycoon

Build an aircraft company that survives history.

Design aircraft, test prototypes, win customers, manage production and grow from a pioneer workshop into an aviation manufacturer across decades of technological change.

Concept art — not final.
Visuals on this page combine concept art, in-game environments and Alpha gameplay captures.
Official Steam page

Wishlist Aircraft Tycoon on Steam.

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Latest development update
31 July 2026 · Aircraft Design

How Component Choices Shape Your Aircraft Designs

A closer look at how engines, construction methods, wings and airframes affect performance, safety, payload, production cost and design readiness.

Aircraft Design configuration ready for confirmation
Current development status

The first complete gameplay cycle is already functional.

Players can found a company, establish a worksite, design and build a pioneer aircraft, complete ground and flight testing, organise a market demonstration, receive proposals, accept an order, produce and deliver aircraft, receive payment and see the effect on company reputation.

Early AlphaActive development
Full first cyclePlayable end to end
Next: R&DSecond aircraft revision
First aircraft cycleR&D and Revision #2New markets and competitionPioneer Era MVP
Alpha GameplayCurrent Aircraft Tycoon Alpha gameplay worksite
A real capture from the current Alpha build. Interface, values and visual presentation are still subject to change.
What is Aircraft Tycoon?

More than designing aircraft.

Aircraft Tycoon is a historical strategy and management game about building, operating and protecting an aircraft company. Every aircraft exists inside an Aircraft Program: a long-term business decision connecting market opportunity, technology, design, prototypes, tests, contracts, production, delivery and reputation.

OpportunityRead the market and identify a need.
DesignChoose technologies and accept trade-offs.
PrototypeBuild, test and discover limitations.
MarketDemonstrate, negotiate and win trust.
ProductionTurn a promise into real aircraft.
ReputationLive with what happens after delivery.
Distinctive systems

An aviation company is more than its aircraft.

01

Complete Aircraft Programs

Manage the entire journey from opportunity to post-delivery consequences—not isolated aircraft statistics.

02

Technology respects history

Research depends on the scientific, industrial and historical maturity of the world. Trying to arrive early is possible, but expensive and risky.

03

Imperfect market intelligence

Act on estimates, rumours and confidence levels. Prepare early and risk being wrong, or wait and risk arriving too late.

04

Contracts are obligations

Winning an order creates cashflow pressure, tooling needs, production commitments and reputational risk.

05

Reputation remembers

Safety, reliability, delivery and promises fulfilled influence future customers, credit, talent and opportunities.

06

Grow through aviation history

Begin with a pioneer workshop and evolve as technology, regulation, customers and industrial expectations change.

In-game environment — WIPPioneer aircraft workshop interior
The Workshop / Hangar is where the company turns a design into a physical prototype.
Next major gameplay system

Research & Development

After the first aircraft is delivered, its limitations become the reason to invest in R&D. Scientists and mechanical engineers will develop technologies from the Pioneer Era catalogue, allowing the company to create Revision #2 and compare it directly with the original aircraft.

The goal is not to unlock technology for its own sake. Research must solve a real technical, commercial or industrial problem discovered through play.
About the developer
SF

Hi, I’m Spitfine — the solo developer behind Aircraft Tycoon.

Creating my own game has been a long-standing ambition. For several years, Aircraft Tycoon existed through game design documents, historical research and repeated refinement of its interconnected systems, long before there was a playable build.

The project grew from my interest in aviation, history, technology and management games—and from the idea that designing an aircraft should be only one part of the larger challenge of building an aircraft company across decades.

I am based in Portugal and have a professional background in technical support, enterprise software and complex systems troubleshooting. That experience shapes the game’s focus on connected mechanics, explainable outcomes and consequences that persist over time.

Contact: contact@aircraft-tycoon.com

AI-assisted development: AI tools support programming, research, testing, iteration and visual concept exploration. The game design, implementation, validation, asset selection and final creative decisions remain under my direction.

From a long-held design to a playable game

The MVP and first public demo are now in preparation.

The current focus is on strengthening the game’s foundations, refining its visual presentation and building the R&D-driven second cycle. No final release date has been announced.

Concept Art — long-term visionAircraft company growing from pioneer workshop to modern factory
A visual exploration of the game’s central fantasy: building an aircraft company that crosses aviation history.